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<title>leonlabyk's CGPortoflio Gallery</title>
<link>http://leonlabyk.cgsociety.org/gallery/</link>
<description>leonlabyk's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Warrior</title>
	<link>http://leonlabyk.cgsociety.org/gallery/746818</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g77/217377/217377_1254848232_small.jpg"><br><br>Warrior video game character just under 4000 polys.  I have created 2 separate diffuse maps for this character. One being clean and the other being grubby.  He is now fully rigged and I am currently applying various motion capture.  <br />
<br />
<img src="http://i222.photobucket.com/albums/dd288/leonlabyk/wire1.png" border="0" alt="" /><br />
<br />
<img src="http://i222.photobucket.com/albums/dd288/leonlabyk/render1.png" border="0" alt="" /><br />
]]>
	</description>
	<pubDate>Fri, 27 Mar 2009 12:35:28 +0000</pubDate>
	</item>
	<item>
	<title>Venom</title>
	<link>http://leonlabyk.cgsociety.org/gallery/692919</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g77/217377/217377_1255434670_small.jpg"><br><br>Base mesh created in Maya and texture + sculpt work done in zbrush3. Then riiged and set up for animation in maya before attaching motion capture in motion builder. I still need to work on the hands and feet of the high res wrap deformer. <br />
<br />
<img src="http://i222.photobucket.com/albums/dd288/leonlabyk/Venom1-1.png" border="0" alt="" /><br />
<br />
<img src="http://i222.photobucket.com/albums/dd288/leonlabyk/venomcopy.png" border="0" alt="" /><br />
<br />
<img src="http://i222.photobucket.com/albums/dd288/leonlabyk/wire1copy.png" border="0" alt="" />]]>
	</description>
	<pubDate>Fri, 07 Nov 2008 00:11:08 +0000</pubDate>
	</item>
	<item>
	<title>Batman</title>
	<link>http://leonlabyk.cgsociety.org/gallery/814764</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g77/217377/217377_1255189746_small.jpg"><br><br>Render test. I am still working on other scenes and hope to have 3-4 completed shots very soon.  Both characters are rigged with maya.<br />
<br />
<img src="http://i222.photobucket.com/albums/dd288/leonlabyk/Batmobile-1.png" border="0" alt="" /><br />
<br />
<img src="http://i222.photobucket.com/albums/dd288/leonlabyk/BatmobileInterior.png" border="0" alt="" /><br />
<br />
<img src="http://i222.photobucket.com/albums/dd288/leonlabyk/batmobile.png" border="0" alt="" /><br />
<br />
]]>
	</description>
	<pubDate>Sat, 10 Oct 2009 10:49:08 +0000</pubDate>
	</item>
	<item>
	<title>Batman</title>
	<link>http://leonlabyk.cgsociety.org/gallery/814935</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g77/217377/217377_1255265442_small.jpg"><br><br>17,000 tris Batman model.  Base mesh created in Maya and high res sculpt and texture work done in zbrush with some tweaking in PS.  Rigging and dynamic cape were set up with Maya.<br />
<br />
<img src="http://i222.photobucket.com/albums/dd288/leonlabyk/BatsWire1copy.jpg" border="0" alt="" />]]>
	</description>
	<pubDate>Sun, 11 Oct 2009 07:50:44 +0000</pubDate>
	</item>
	<item>
	<title>Wizard</title>
	<link>http://leonlabyk.cgsociety.org/gallery/815731</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g77/217377/217377_1255468437_small.jpg"><br><br>Base mesh and uvs laid out in Maya, texture + sculpt work in Zbrsuh3. Spent around 18hrs start to finish.   An extra 6 hrs spent to set this up for rendering with maya and mental ray.  Hair created using joe alter shave and haircut + fully rigged.<br />
<br />
<img src="http://i222.photobucket.com/albums/dd288/leonlabyk/wizard1.png" border="0" alt="" /><br />
<br />
<img src="http://i222.photobucket.com/albums/dd288/leonlabyk/wizardWire-1.png" border="0" alt="" />]]>
	</description>
	<pubDate>Tue, 13 Oct 2009 16:13:59 +0000</pubDate>
	</item>
	<item>
	<title>Joker</title>
	<link>http://leonlabyk.cgsociety.org/gallery/793573</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g77/217377/217377_1249588377_small.jpg"><br><br>Turntable of the rigged joker character from Akira.]]>
	</description>
	<pubDate>Thu, 06 Aug 2009 14:53:00 +0000</pubDate>
	</item>
	<item>
	<title>Tetsuo</title>
	<link>http://leonlabyk.cgsociety.org/gallery/754105</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g77/217377/217377_1239995397_small.jpg"><br><br>Short test shot of a nuclear explosion caused by space station sol firing on neo tokyo which Tetsuo is trying to outrun. I still need to create particle effects for the dust coming from his tires and need to put some effects on the explosion. The animation also needs a lot of work as this scene was set up within 3-4 hours.]]>
	</description>
	<pubDate>Fri, 17 Apr 2009 14:10:00 +0000</pubDate>
	</item>
	<item>
	<title>Tetsuo</title>
	<link>http://leonlabyk.cgsociety.org/gallery/737467</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g77/217377/217377_1236128630_small.jpg"><br><br>This is a render of Tetsuo and his bike fully rigged and set for animation. I hope to make a short piece of animation using scenes from the cult manga movie Akira once I have more of the characters set up.  Also hope to get things up and running in the source engine as my main aim was to create a new type of road rash style game. Big thanks to Christophe Desse for his help and showing me how he goes about setting up his cell shaded renders.<br />
<br />
<img src="http://i222.photobucket.com/albums/dd288/leonlabyk/AkiraMod.png" border="0" alt="" /><br />
<br />
<img src="http://i222.photobucket.com/albums/dd288/leonlabyk/Tetsuo_bike1.png" border="0" alt="" />]]>
	</description>
	<pubDate>Tue, 03 Mar 2009 19:03:53 +0000</pubDate>
	</item>
	<item>
	<title>Joker</title>
	<link>http://leonlabyk.cgsociety.org/gallery/729377</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g77/217377/217377_1234917786_small.jpg"><br><br>Got the Joker rigged and set up on his bike now. I still need to create the clutch bits on his bike that should be where his feet are.  Big thanks to christophe desse for his work on the cel shader, camera and render set up which I am looking forward to using on the other characters.<br />
Link to other works by christophe Desse<br />
http://xtrm3d.cgsociety.org/gallery/728776/<br />
<br />
<img src="http://i222.photobucket.com/albums/dd288/leonlabyk/631_1234906167_large.jpg" border="0" alt="" /><br />
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<img src="http://i222.photobucket.com/albums/dd288/leonlabyk/631_1234906269_large.jpg" border="0" alt="" /><br />
<br />
<img src="http://i222.photobucket.com/albums/dd288/leonlabyk/Jokerscopy.png" border="0" alt="" />]]>
	</description>
	<pubDate>Thu, 12 Feb 2009 05:09:30 +0000</pubDate>
	</item>
	<item>
	<title>The Incredible Hulk</title>
	<link>http://leonlabyk.cgsociety.org/gallery/682321</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g77/217377/217377_1223324570_small.jpg"><br><br>short piece of animation of my hulk model using motion capture. Modeled, textured and rigged in Maya with my free time. Hair created using Joe Alter. More animation to come in the near future.<br />
]]>
	</description>
	<pubDate>Mon, 06 Oct 2008 20:22:53 +0000</pubDate>
	</item>
	<item>
	<title>HP customer care </title>
	<link>http://leonlabyk.cgsociety.org/gallery/751915</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g77/217377/217377_1239452097_small.jpg"><br><br>Short advert for HP promoting their customer care package.  I was responsble for the concept, modeling, lighting, animation, rendering and texturing of the video while my brother helped with the editing.  This video was created in under 10 days spending around 6-10 hrs a day working.]]>
	</description>
	<pubDate>Sat, 11 Apr 2009 07:14:59 +0000</pubDate>
	</item>
	<item>
	<title>Conveyancing Short</title>
	<link>http://leonlabyk.cgsociety.org/gallery/734253</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g77/217377/217377_1235517228_small.jpg"><br><br>Short add created for conveyancing direct over 1 and a half weeks.  This add was created as a follow up to a animated presentation that I created.  The idea was to catch the clients attention and remind them of the previous meeting they had with conveyancing direct.  Unfortunately the presentation video is to large to upload but you can find it here : http://www.youtube.com/watch?v=-Hnth_8972I  .  I was responsible for the concept, animation, render set up, composting, editing, modeling, textures and light set ups.  Audio work by my good friend Jimmy Jimbles.<br />
Also had to create the rigged girl with hair for the opening.  Once completed I applied motion capture and set her into the scene.]]>
	</description>
	<pubDate>Tue, 24 Feb 2009 17:13:52 +0000</pubDate>
	</item>
	<item>
	<title>Fairground under the sea</title>
	<link>http://leonlabyk.cgsociety.org/gallery/737877</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g77/217377/217377_1236192207_small.jpg"><br><br>This is to be used for a bands web site and music video.  I used someone elses audio for now as I am awaiting them to compose something for this.  The audio on the video is by &quot;world's end girlfriend&quot;  as I felt it kind of worked for the video as it stands at the moment.  My brothers girlfriend is currently setting up the site and we hope it will be live in about 1 months time.]]>
	</description>
	<pubDate>Wed, 04 Mar 2009 12:43:32 +0000</pubDate>
	</item>
	<item>
	<title>Humming bird</title>
	<link>http://leonlabyk.cgsociety.org/gallery/770145</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g77/217377/217377_1243952490_small.jpg"><br><br>Managed to model rig and animate this scene in under 12 hours.  Will post the 1 minute of animation in my portfolio when I get the all clear.]]>
	</description>
	<pubDate>Tue, 02 Jun 2009 09:21:33 +0000</pubDate>
	</item>
	<item>
	<title>So quick to remember Too soon to forget</title>
	<link>http://leonlabyk.cgsociety.org/gallery/766390</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g77/217377/217377_1242951124_small.jpg"><br><br>Render tests from a short animated film I am working on. ]]>
	</description>
	<pubDate>Thu, 21 May 2009 19:12:05 +0000</pubDate>
	</item>
	<item>
	<title>Winter in Kyoto</title>
	<link>http://leonlabyk.cgsociety.org/gallery/707507</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g77/217377/217377_1229254770_small.jpg"><br><br>The romance that is oriental architecture. + other various 2d works and styles that I have messed around with.  Most of which is from when I messed around with 2d animation styles and effects.<br />
<br />
<img src="http://i222.photobucket.com/albums/dd288/leonlabyk/ming1acopy.png" border="0" alt="" /><br />
]]>
	</description>
	<pubDate>Sun, 14 Dec 2008 05:39:32 +0000</pubDate>
	</item>
	<item>
	<title>Pang</title>
	<link>http://leonlabyk.cgsociety.org/gallery/707505</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g77/217377/217377_1229254481_small.jpg"><br><br>Sketch scanned in and worked on in photoshop.]]>
	</description>
	<pubDate>Sun, 14 Dec 2008 05:34:43 +0000</pubDate>
	</item>
	<item>
	<title>Sunflowers</title>
	<link>http://leonlabyk.cgsociety.org/gallery/707504</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g77/217377/217377_1229254324_small.jpg"><br><br>Picture I created some time ago for someone I had the fortune of knowing and sharing some of the greatest times with.  <br />
Basic sketch with pencils which was then scanned in and worked on in photoshop.]]>
	</description>
	<pubDate>Sun, 14 Dec 2008 05:32:06 +0000</pubDate>
	</item>
	<item>
	<title>Tom Cruise</title>
	<link>http://leonlabyk.cgsociety.org/gallery/645566</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/217377/217377_1214160905_small.jpg"><br><br>w.i.p. of Tom Cruise.  Spent about 4-5 hrs so far and will finish him once I manage to find some decent resolution profile pictures so I can get the textures on the sides of his face right as well as the geometry.]]>
	</description>
	<pubDate>Sun, 22 Jun 2008 18:01:57 +0000</pubDate>
	</item>
	<item>
	<title>Brad pitt</title>
	<link>http://leonlabyk.cgsociety.org/gallery/642397</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/217377/217377_1213379336_small.jpg"><br><br>wip video game resolution model of brad pitt.  Base mesh and uvs laid out in maya and sculpt + texture work was done in Z3.  Created within 5 hrs.  I am currently setting up his eye lashes, eye brows, Jacket and shirt for a full render soon.<br />
<br />
<img src="http://i222.photobucket.com/albums/dd288/leonlabyk/pitt.jpg" border="0" alt="" />]]>
	</description>
	<pubDate>Fri, 13 Jun 2008 17:49:01 +0000</pubDate>
	</item>
	<item>
	<title>spirited away</title>
	<link>http://leonlabyk.cgsociety.org/gallery/632871</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/217377/217377_1220524929_small.jpg"><br><br>Had some time to spare so attemped to create a couple of characters from spirited away as a bit of a speed test.  Spent about 12 hrs of this but they could do with some more work on the pose since they are fairly lifeless.  I would love to create some more characters for this and set up a scene but doubt it will happen due to work. Anyways here is Haku with Chahiro and hope you like it.<br />
  Base meshes created in Maya, sculpt and texture work in z3.<br />
<br />
Cheers,<br />
<br />
Leon]]>
	</description>
	<pubDate>Sun, 18 May 2008 12:17:42 +0000</pubDate>
	</item>
	<item>
	<title>Cloud Strife</title>
	<link>http://leonlabyk.cgsociety.org/gallery/636253</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/217377/217377_1220525156_small.jpg"><br><br>w.i.p of cloud from Advent children. ]]>
	</description>
	<pubDate>Wed, 28 May 2008 10:21:07 +0000</pubDate>
	</item>
	<item>
	<title>Character</title>
	<link>http://leonlabyk.cgsociety.org/gallery/671327</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/217377/217377_1220525829_small.jpg"><br><br>Digital double was created from reference material for effects work. Base mesh created in Maya, texture + sculpt work done in Zbrush3.]]>
	</description>
	<pubDate>Thu, 04 Sep 2008 10:57:12 +0000</pubDate>
	</item>
	<item>
	<title>Thug</title>
	<link>http://leonlabyk.cgsociety.org/gallery/671326</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/217377/217377_1220525513_small.jpg"><br><br>This is a digital double was created from reference material for effects work.  Base mesh created in Maya, texture + sculpt work done in Zbrush3. ]]>
	</description>
	<pubDate>Thu, 04 Sep 2008 10:51:57 +0000</pubDate>
	</item>
	<item>
	<title>Clothed Thug</title>
	<link>http://leonlabyk.cgsociety.org/gallery/622267</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/217377/217377_1208469938_small.jpg"><br><br>Base mesh created in Maya with uv's layed out.  sculpt and texture work done in Zbrush 3.]]>
	</description>
	<pubDate>Thu, 17 Apr 2008 22:05:41 +0000</pubDate>
	</item>
	<item>
	<title>character</title>
	<link>http://leonlabyk.cgsociety.org/gallery/572645</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/217377/217377_1202380072_small.jpg"><br><br>Character I am working on for current project.  Base mesh maya and sculpting and texture work in zbrush 3.  Low res rigged and high res set up as wrap deformer with normal maps.]]>
	</description>
	<pubDate>Thu, 13 Dec 2007 14:05:31 +0000</pubDate>
	</item>
	<item>
	<title>Ghost in the shell</title>
	<link>http://leonlabyk.cgsociety.org/gallery/562266</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/217377/217377_1197249872_small.jpg"><br><br>Have spent 25hrs on this image so far.  Still need to work on her top in z3 to add other details.  I also still need to texture all the buildings and architecture in the scene + her gun.  I will be adding some other bits of geometry to the scene to improve the composition + I will give her some eyes.  The water, sky and hair are all dynamic so I will try and render of 20 seconds of animation once complete.<br />
<br />
This image was inspired by a picture for ghost in the shell stand alone complex.]]>
	</description>
	<pubDate>Fri, 16 Nov 2007 14:19:57 +0000</pubDate>
	</item>
	<item>
	<title>coke</title>
	<link>http://leonlabyk.cgsociety.org/gallery/621139</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/217377/217377_1208245873_small.jpg"><br><br>2D animation test of an idea for a series of adverts for coca-cola.]]>
	</description>
	<pubDate>Tue, 15 Apr 2008 07:51:16 +0000</pubDate>
	</item>
	<item>
	<title>Invader zim</title>
	<link>http://leonlabyk.cgsociety.org/gallery/542812</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/217377/217377_1220692847_small.jpg"><br><br>The legend that is zim]]>
	</description>
	<pubDate>Sat, 22 Sep 2007 23:17:13 +0000</pubDate>
	</item>
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